As per requests, here is some more stuff on a GURPS translation of the game Resident Evil. It basically includes some monsters I didn't do the first time around, a small write up on the T-Virus, and basic stats for our heroes, Chris Redfield and Jill Valentine, the Master of Unlocking...
Advanced zombies are a different kind of zombie produced by prolonged exposure to the T-virus and direct experimentation. The appear as shambling human corpses with most of the flesh rotted off, leaving pinkish muscle. They rarely wear clothing of any kind.
Advanced zombies attack in the same manner as normal zombies, by grabbing and biting. They rarely defend, and they are only slighty faster. Their one advantage is they actually regenerate 1 HT per minute, dropping when they reach 0 HT. They can even regenerate lost limbs and even severed heads! They only way to permanently destroy one is through exposure to fire or acid, or massive tissuse damage that is too much for the body to regenerate.
"Crows" is a generic term for small birds mutated and changed by the T-virus. Actual crows are the most common as they feed on carrion infected with the virus and are infected.
Crows attack in small swarms usually, but are not treated as a swarm creature due to the fact that each individual crow has a varied attack pattern. They typically aim for the targets head if exposed, as well as eyes. Their small size causes attackers to suffer a -8 to hit. Crows are fairly weak individually, easily killed. Their danger is in their numbers.
The snake is a nightmare creature created by the T-virus and Umbrella experimentation. It appears as a massive serpent nearly 40 feet long and 2 feet thick, with slightly rotting scales and flesh.
The snake is viscious and surprisingly quick for its size, snapping out with its fangs to bite a t foes, and trying to encircle them to crush them. Foes bitten are poisoned, the poison doing 4d of damage five minutes after exposure unless treated. If the snake makes its attack roll by more than 5, it swallows the target, biting automatically and trying to engulf it.
The snake makes normal HT rolls fo death, but can not be knocked out or stunned. It suffers no wound penalties from damage. It will retreat if sufficiently damaged.
Skills: Armoury (Pistols and Rifles): 15, Brawling: 16, Demolition: 13, Fast Draw (pistol): 16, Fast Draw (shotgun): 15, Guns (pistol): 18, Guns (shotgun) 17, Guns (Flamethrower): 15, Gunnery (Rocket Launcher): 15, Knife: 17, Parachuting: 17, Piloting (Airplane): 17, Piloting (Jet Fighter): 18, Running: 16, Speed Load (Clip): 17, Speed Load(Speed Loader): 16, Speed Load (Shell): 16
Adv/ Disadv: Handsome, Combat Reflexes, High Pain Threshold, Military Rank, Peripheral Vision, Strong Will +2, Toughness DR 1, Extrmemely Hazardous Duty (S.T.A.R.S.), Overconfidence, Sense of Duty (to teammates)
Chris Redfield is an ex-Air Force pilot who was kicked out for insubordination. He was on a top secret mission and refused to leave a wounded teammate behind, even though it jeapordized the mission. He was recruited by Barry Burton for the S.T.A.R.S. team, acting as its combat expert. He is a bit cocky, but that is from his high degree of training. He is very devoted to the team and his friends.
Skills: Brawling: 15, Computer Operation: 14, Demolition: 14, Fast Draw(pistol): 16, Fast Draw(shotgun): 16, First Aid: 15, Guns (pistol): 17, Guns(shotgun): 16, Guns (flamethrower): 15, Gunner (rocket launcher): 15, Knife: 15, Lockpicking (any TL, she is the master of it): 20, Running: 16, Speed Load (clip): 16, Speed Load (Speed Loader):16, Speed Load (shell): 15 Adv/ Disadv: Beautiful, Combat Reflexes, High Pain Threshold, Military Rank, Musical Ability, Peripheral Vision, Strong Will +3, Extremely Hazardous Duty (S.T.A.R.S.), Honesty, Sense of Duty (teammates)
Jill Valentine was recruited personally by Barry Burton. He heard of her talents with locks and knew of her combat training. Training her personally, Barry developed a bit of an emotional attachment to her, and her the same for him. They are very close, like surrogate father and daughter. She is a team player and very loyal to S.T.A.R.S.
When a living human or animal is exposed, they contract the virus if they fail a HT-3 roll. Exposure can occur through being bitten by a creature infected, or by ingestion or injection. The virus causes a slow, rotting disease. Affected creatures lose 1 HT per day that can not be recovered by any know medical means. The first symptoms are itchiness and flaking of the skin, and slight joint stiffness. These symptoms get progressively worse, with flesh coming off in larger pieces and large, bleeding sores appearing. In addition, the affected creature begins to lose IQ from the brain rotting. After the creature loses half its HT, it also begins to lose 1 IQ per day. When the creature reaches 0 HT, it dies, only to rise as a Zombie or appropriate creature type (like a Cerebus for dogs) moments later. If the creature dies from other reasons before the virus kills, them, but it is intact, it will also rise as a zombie. The virus spreads quickly, and there is no know way of curing it. Use of herbal cures and certain Umbrella developed medical devices may help (bonuses to roll to avoid infection), and Umbrella may have a cure. (It is also probable that creatures become non-infectious after a time, as the virus in their bodies exists solely to keep it animated. At the GMs option, zombies are no longer infectious after a period of a few days. This will save on PCs getting turned to Zombies left and right...)
The plant monster is a mutated, mobile creature with a vague humanoid shape. It attacks by slapping with one of its tendril arms pr spitting a deadly poison. A target slapped on exposed flesh is also poisoned. The toxin does 4d damage 10 minutes after exposure unless treated with anti-toxin of some kind. Impaling and bullet attacks only do 1 point of damage to plant monsters. Shotguns affect them, but they are treated as having DR: 3 versus shot. They suffer double damage from fire attacks. They suffer no penalties from wounds and can not be stunned.
The final product of the Tyrant project, the Mark 2 is a relentless and deadly killer. It appears as a huge humanoid dressed in a long overcoat with an odd breathmask over the lower half of its gray-skinned face. It usually attacks with swipes of its meaty fists, but it is also capable of using guns, although it is not always equiped with one. It is also capable of tracking prey it is sent in to kill, and will not stop its pursuit at any cost. The Mark 2 has a PD: 3, DR: 9 from its tough hide and the armored coat it wears. It suffers no penalties from wounds and can not be knocked back or stunned by anything less than an anti tank missile. It drops after taking HT x 2 in damage, then begins to regenerate 1 HT per minute. If the outer clothing and first layer of hide are removed, it moves on to the second stage of attack...
The second stage of the Tyrant Mark 2 after its heavy coat is removed. It appears as a more streamlined Tyrant with long claws on each hand. It is very fast and deadly, easily covering ground to foes to slah with its long claws. Its hide provides it with PD: 3, DR: 8, and it is immune to wound penalties, stunning, and knockback. It is finally destroyed if it suffers x5 HT in damage.
Sharks mutated by the T-Virus, these creatures appear as rotting and dying, but are quite viscious and deadly. They attack with their sharp teeth, biting out chunks of flesh and frenzying if blood gets in the water. If somehow taken out of the water, they are helpless.
Large sharks suffer no wound penalties. Both types are killed after taking negative HT damage.