By Dr. Kromm (kromm@pentagon.io.com)
The original maneuvers (found in GURPS Martial Arts) were all based on physical skills. Physical skills level out at 8 points/level, while their maneuvers level out at 2 points/level. This strongly suggests that maneuvers should level out at 2/8 = 1/4 the cost at which the underlying skill levels out. This means 1/2 point/level for M/E, M/A and M/H skills (all of which level out at 2 points/level) and 1 point/level for M/VH or super skills (both of which level out at 4 points/level).This gives the following cost progressions:
| Level | Cost (Average) | Cost (Hard) |
|---|---|---|
| Default | 0 | 0 |
| Default+1 | 1/2 | 1 |
| Default+2 | 1 | 2 |
| Default+3 | 2 | 4 |
| Additional +1 | +2 | +2 |
| Level | Cost (Average) | Cost (Hard) |
|---|---|---|
| Default | 0 | 0 |
| Default+1 | --- | --- |
| Default+2 | --- | 1/2 |
| Default+3 | 1/2 | 1 |
| Additional +1 | +1/2 | +1/2 |
| Level | Cost (Average) | Cost (Hard) |
|---|---|---|
| Default | 0 | 0 |
| Default+1 | --- | 1/2 |
| Default+2 | 1/2 | 1 |
| Default+3 | 1 | 2 |
| Additional +1 | +1 | +1 |