All of the following weapons are built at TL3 levels, though their stats remain unchanged whether they are built anywhere from TL1 to TL4. They are constructed with the design rules from GURPS Vehicles 2nd Edition, with Erratta dating to November 20, 1996.
| ST | Malf | Type | Dam | SS | Acc | 1/2D | Max | RoF | Wt | Vol | Cost | WPS | VPS | CPS | Crew | HP |
| 20 | Crit | Cr | 3d+5 | 25 | 2 | 200 | 250 | 1/22 | 100 | 2 | 2500 | 2 | 0,04 | 1 | 2 | 10 |
| 25 | Crit | Cr | 5d+4 | 25 | 2 | 200 | 250 | 1/25 | 160 | 3,2 | 2560 | 2,5 | 0,05 | 1,25 | 2 | 13 |
| 30 | Crit | Cr | 5d+7 | 25 | 2 | 210 | 260 | 1/27 | 225 | 4,5 | 2625 | 3 | 0,06 | 1,5 | 2 | 17 |
| 35 | Crit | Cr | 6d+7 | 25 | 2 | 210 | 260 | 1/30 | 310 | 6,2 | 2710 | 3,5 | 0,07 | 1,75 | 2 | 21 |
| 40 | Crit | Cr | 7d+6 | 25 | 2 | 210 | 260 | 1/32 | 400 | 8 | 2800 | 4 | 0,08 | 2 | 2 | 24 |
| 45 | Crit | Cr | 7d+8 | 30 | 2 | 210 | 260 | 1/34 | 510 | 10,2 | 2910 | 4,5 | 0,09 | 2,25 | 2 | 30 |
| 50 | Crit | Cr | 8d+7 | 30 | 2 | 220 | 270 | 1/35 | 630 | 12,6 | 3030 | 5 | 0,1 | 2,5 | 2 | 40 |
The 'Onager' as listed in GURPS Vehicles 2nd Edition Weapons table is an ST 100 stone thrower. Its damage should be listed as shown here.
The 'Onager' as listed in GURPS Vehicles 1st Edition would be, converted in terms of projectile weight, an ST 300 stone thrower.
The 'Heavy Onager' from GURPS Pre-Industrial Architecture (Available at the GURPSNet FTP site) is apparently inconvertible by these rules.
ST
Malf
Type
Dam
SS
Acc
1/2D
Max
RoF
Wt
Vol
Cost
WPS
VPS
CPS
Crew
HP
50
Crit
Cr
8d+7
30
2
220
270
1/35
500
10
5800
5
0,1
2,5
2
30
100
Crit
Cr
13d+13
30
2
240
300
1/50
2000
40
8800
10
0,2
5
3
75
150
Crit
Cr
18d+18
30
2
270
330
1/61
4500
90
13800
15
0,3
7,5
4
125
200
Crit
Cr
23d+23
30
2
290
360
1/71
8000
160
20800
20
0,4
10
5
200
250
Crit
Cr
28d+28
30
2
320
400
1/79
12500
250
29800
25
0,5
12,5
7
250
300
Crit
Cr
33d+33
30
2
340
430
1/87
18000
360
40800
30
0,6
15
8
400
350
Crit
Cr
38d+38
30
2
370
460
1/94
24500
490
53800
35
0,7
17,5
9
400
400
Crit
Cr
43d+43
30
2
390
490
1/100
32000
640
68800
40
0,8
20
10
500
450
Crit
Cr
48d+48
30
2
420
530
1/106
40500
810
85800
45
0,9
22,5
12
600
500
Crit
Cr
53d+53
30
2
440
550
1/111
50000
1000
104800
50
1
25
13
600
ST 500 stone throwers have decent 'Finger of God' potential. St 1000 stone throwers have 'Fist of God' potential. ST 5000 stone throwers have 'Left fist, Right Fist, and Left Knee of God' potential. I can't imagine anybody bothering to build a stone thrower much stronger than ST 5000.
The 'Trebuchet' from GURPS Preindustrial Arcitecture, converted by projectile weight, is an ST 1000 stone thrower.
All Counterweight Engines posess the following statistics:
Malf: Crit; Type: Cr
| ST | Dam | SS | Ac | 1/2D | Max | Min | RoF | Wt | Vol | Cost | WPS | VPS | CPS | Crw | HP |
| 500 | 53d+53 | 30 | 1 | 440 | 550 | 140 | 1/224 | 31250 | 625 | 67300 | 50 | 1 | 25 | 25 | 500 |
| 600 | 63d+63 | 30 | 1 | 480 | 610 | 150 | 1/244 | 45000 | 900 | 94800 | 60 | 1,2 | 30 | 30 | 600 |
| 700 | 73d+73 | 30 | 1 | 540 | 680 | 170 | 1/266 | 61000 | 1220 | 126800 | 70 | 1,4 | 35 | 35 | 800 |
| 800 | 83d+83 | 30 | 1 | 590 | 740 | 190 | 1/283 | 80000 | 1600 | 164800 | 80 | 1,6 | 40 | 40 | 1000 |
| 900 | 93d+93 | 30 | 1 | 640 | 800 | 200 | 1/300 | 101250 | 2025 | 207300 | 90 | 1,8 | 45 | 45 | 1000 |
| 1000 | 103d+103 | 30 | 1 | 690 | 860 | 220 | 1/316 | 125000 | 2500 | 254000 | 100 | 2 | 50 | 50 | 1200 |
| 2500 | 238d+238 | 30 | 1 | 1440 | 1800 | 450 | 1/500 | 781250 | 15625 | 1567300 | 250 | 5 | 125 | 125 | 1200 |
| 5000 | 503d+503 | 30 | 1 | 3000 | 3800 | 950 | 1/707 | 3125000 | 62500 | 6254800 | 500 | 10 | 250 | 250 | 2000 |
All torsion-powered bolt-throwers are of the double-armed variety.
The Ballista, from GURPS Vehicles 2nd Edition, is an ST 50 bolt-thrower.
ST
Malf
Type
Dam
SS
Acc
1/2D
Max
RoF
Wt
Vol
Cost
WPS
VPS
CPS
Crew
HP
20
Crit
imp
2d+3
20
6
400
500
1/22
32
0,64
1600
0,25
0,005
2
2
5
30
Crit
imp
4d
20
6
410
510
1/27
72
1,44
3600
0,56
0,011
2
2
8
40
Crit
imp
5d+1
20
6
420
530
1/32
128
2,56
5056
1
0,02
2
2
12
50
Crit
imp
6d+2
20
6
430
540
1/35
200
4
5200
1,6
0,032
3,2
2
16
75
Crit
imp
9d+2
25
6
470
570
1/43
450
9
5700
3,5
0,07
7
2
27
100
Crit
imp
12d
25
6
480
600
1/50
800
16
6400
6,3
0,13
12,6
2
40
125
Crit
imp
14d+2
25
6
505
630
1/56
1250
25
7300
9,8
0,2
19,6
2
60
150
Crit
imp
16d
25
6
530
660
1/61
1800
36
8400
14
0,28
28
2
70
All Greek fire projectiors recieve an Armor Divisor of (5), meaning that unsealed personal or vehicular armor has its DR divided by 5 when hit by a Greek Fire Projector. On the up side, the PD of armor is doubled vs. this damage.
Greek Fire shots do the listed damage every second for 10d seconds to the target, and won't go out unless completely smothered (Just dumping on water won't do it). Thus, they tend to be very likely to kill PC's (as if anything else in this article isn't)
Light, Medium, and Heavy apparently apply only to the range and size of the Greek Fire thrower.
Type
Malf
Type
Dam
SS
ACC
1/2D
Max
RoF
Wt
Vol
Cost
WPS
CPS
Crew
Shots
HP
Light
14
Spcl
1d(5)
10
3
1,5
2,1
1
150
3
750
4,25
0,5
1
20
13
Medium
14
Spcl
1d(5)
10
3
2,5
3,0
1
275
5,5
1375
4,25
0,5
2
20
19
Heavy
14
Spcl
1d(5)
10
3
3,0
4,5
1
525
10,5
2625
4,25
0,5
3
20
30
As in Vehicles I, all these weapons are assumed to have DR 5.
I'm also toying with a house rule that postulates that 80% of the required loaders for Counterweight Stone-Hurlers do nothing but contribute their ST for loading, in terms of pulling back the armature. As such, they can be replaced by draft animals numbering (Average ST of Draft Animal)/10.
Vehicles 2nd Edition also made no difference between single-armed and double-armed stone- and bolt- throwers. My suggestions (all untested house rules):
In a particularly hot, cold, or humid climate, double the rate at which the above penalties accumulate.
Greek fire Bombs are earthenware jugs hurled by stone-throwing mechanical artillery for the purpose of delivering the flammable substance at a far better range than the Greek Fire Projectors are capable of doing.
Start with the Weight per shot (WPS) of the stone-throwing mechanical artillery piece. From that, find the Diameter (D) of the Greek Fire Bomb in millimeters.
D = Cube root (WPS x 75.000)From that, find the burst radius of said bomb:
Radius = 0.00057 x D x DCombat effects:
Cost = $50 x WPS
VPS = WPS/33