© 1996 Jens Alm (d95jal@efd.lth.se)
OK, these rules are originally written in Swedish, so I will summarize them for you in English (they are actually more slight modifications than new rules).| Area | Penalty | 3d |
|---|---|---|
| Eyes | -9 | -- |
| Brain | -6 | 3-4 |
| Head | -5 | 5-6 |
| Arm | -4 | 7-8 |
| Body | -1 | 9-11 |
| Leg | -3 | 12-13 |
| Vitals | -3 | 14-15 |
| Foot | -6 | 16 |
| Hand | -6 | 17-18 |
This table is based on the penalties for size on page B201, although Body is made a little bit easier to hit. Also, as on the original table, an attack aimed for a bodypart and missing by one hits an adjacent area (normally body, arm if aiming at hand, leg if aiming at foot).
New Magic Rules
These rules are actually just a variation of the standard rules, I made them because my player kept complaining on the prerequisite system (it takes years to make a magician). The magic rules redefine the advantage Magical Aptitude and introduces the advantage Magic College. This new system does not use the prerequisites concerned with spells, however, any prerequisites concerning stats, magery or anything else except spells still apply.
As this system makes it easier to get high powered spells, I have made many of those spells that previously required long lists of prerequisites M/VH. If used in combination with my new skill system, this works out pretty good.
This system usually makes the characters more concentrated in a few areas and avoids a some of the jack-of-all-trades syndrome I have experienced when making mages for GURPS
I hope you find these rule modifications interesting and perhaps even useful.