By Mike Hayden (firstname.lastname@example.org)While working on a GURPS Morrow Project conversion, I noticed GURPS did not have a decent set of values for the various grenades that can be found in a MP game.
Most notable was the (almost) complete lack of munitions avaible for the M-79, M-203 and HK-69A 40mm grenade launchers. So... (drum roll please) ... I give to you ... MORE GRENADES!!!!!
|M26A1||EXP||5d+2 ||1||4||Fragmentation Grenade.|
|M34||WP||2d||1.75||4||Spreads WP fragments over a 5 hex radius. Creates a smoke cloud.|
Fragmentation damage is 1d/sec if hit. Burns for 60 seconds.
|AN-M8||Smoke||---||1.5||2||Creates a 60'x12' cloud of dense smoke.|
Burns 120 Seconds.
|M6 CN-DM||GAS||SPCL||1||2||Creates a 60'x12' cloud of "Tear/ Vomit Gas".|
Burns 60 Seconds.
|M7A3 CS||GAS||SPCL||1||2||Creates a 60'x12' cloud of "Tear Gas".|
Burns 60 Seconds.
|M9A1 BZ||GAS||SPCL||1||2||Creates a 60'x12' cloud of gas that causes slowing of physical and mental activity, disorientation, and hallucinations. The effects last for up to 6 hours. Burns 60 sec.|
|AN-M14||TH3||?||2||2||Thermite. Will burn a hole through one-half inch hardened steel (DR 100).|
|Mk3A2||EXP||6d||1||4||No fragmentation. Prepackaged demo charge of .5 LB TNT.|
|Mk1||ILL||---||.75||7||Illuminates a 100 yard radius as bright as day. Burns for 25 seconds.|
|M25||AP||2d||.25||0||Landmine. All damage is taken by the foot, or tires on a vehicle.|
|M16A1||AP||3dx2 ||8||--||Landmine. Tripwire or Pressure detonation.|
|M18A1||AP||100/3||3.5||--||Claymore mine. Cone of fire 50 hexes long, 50 hexes wide at end.|
|M112||C4||6dx4||1.25||--||Detonated by primer cord, blasting cap, or explosion.|
|M381||EXP||2d+2 ||.5||Fragmentation Grenade.|
|M433||HEDP||2d(5) ||.5||Fragmentation Grenade with anti-armor capability.|
|M651 CS||GAS||SPCL||.75||Creates a 8'x14' cloud of "Tear Gas". Can penetrate a window before exploding.|
|M576E2||CR||3d (x4)||.5||40mm "Buckshot" round. Treat as a 4 round burst of 3d.|
|M583||ILL||---||.5||Shot into air. Parachute flare burns 40 seconds, illuminating a 200 yard circle.|
|STARSHELL||---||---||.5||M585 (white), M663 (green), M664 (red).|
Releases 5 "stars" that burn 7 - 11 seconds. Can be seen in daylight.
|STUNBAG||---||12d||.5||Damage is knockback. Target takes 1 point damage for every 6 rolled.|