By Mike Hayden (mh011763@aol.com)
While working on a GURPS Morrow Project conversion, I noticed GURPS did not have a decent set of values for the various grenades that can be found in a MP game.Most notable was the (almost) complete lack of munitions avaible for the M-79, M-203 and HK-69A 40mm grenade launchers. So... (drum roll please) ... I give to you ... MORE GRENADES!!!!!
| Grenade | Type | Damage | Wt | Fuse | NOTES |
|---|---|---|---|---|---|
| M26A1 | EXP | 5d+2 [2] | 1 | 4 | Fragmentation Grenade. |
| M34 | WP | 2d | 1.75 | 4 | Spreads WP fragments over a 5 hex radius. Creates a smoke cloud. Fragmentation damage is 1d/sec if hit. Burns for 60 seconds. |
| AN-M8 | Smoke | --- | 1.5 | 2 | Creates a 60'x12' cloud of dense smoke. Burns 120 Seconds. |
| M6 CN-DM | GAS | SPCL | 1 | 2 | Creates a 60'x12' cloud of "Tear/ Vomit Gas". Burns 60 Seconds. |
| M7A3 CS | GAS | SPCL | 1 | 2 | Creates a 60'x12' cloud of "Tear Gas". Burns 60 Seconds. |
| M9A1 BZ | GAS | SPCL | 1 | 2 | Creates a 60'x12' cloud of gas that causes slowing of physical and mental activity, disorientation, and hallucinations. The effects last for up to 6 hours. Burns 60 sec. |
| AN-M14 | TH3 | ? | 2 | 2 | Thermite. Will burn a hole through one-half inch hardened steel (DR 100). |
| Mk3A2 | EXP | 6d | 1 | 4 | No fragmentation. Prepackaged demo charge of .5 LB TNT. |
| Mk1 | ILL | --- | .75 | 7 | Illuminates a 100 yard radius as bright as day. Burns for 25 seconds. |
| M25 | AP | 2d | .25 | 0 | Landmine. All damage is taken by the foot, or tires on a vehicle. |
| M16A1 | AP | 3dx2 [2] | 8 | -- | Landmine. Tripwire or Pressure detonation. |
| M18A1 | AP | 100/3 | 3.5 | -- | Claymore mine. Cone of fire 50 hexes long, 50 hexes wide at end. |
| M112 | C4 | 6dx4 | 1.25 | -- | Detonated by primer cord, blasting cap, or explosion. |
| Grenade | Type | Damage | Wt | NOTES |
|---|---|---|---|---|
| M381 | EXP | 2d+2 [2] | .5 | Fragmentation Grenade. |
| M433 | HEDP | 2d(5) [2] | .5 | Fragmentation Grenade with anti-armor capability. |
| M651 CS | GAS | SPCL | .75 | Creates a 8'x14' cloud of "Tear Gas". Can penetrate a window before exploding. |
| M576E2 | CR | 3d (x4) | .5 | 40mm "Buckshot" round. Treat as a 4 round burst of 3d. |
| M583 | ILL | --- | .5 | Shot into air. Parachute flare burns 40 seconds, illuminating a 200 yard circle. |
| STARSHELL | --- | --- | .5 | M585 (white), M663 (green), M664 (red). Releases 5 "stars" that burn 7 - 11 seconds. Can be seen in daylight. |
| STUNBAG | --- | 12d | .5 | Damage is knockback. Target takes 1 point damage for every 6 rolled. |